AI ClubhouseVibe Coding Guide
What to build · Chapter 1 of 2

Start with the web

Why your first build should be a website, every time.

Before you build anything, one piece of advice that will save you a world of pain: make your first project a website. Not a mobile app, not a Mac app. A website. Here's why that's the right call almost every time.

  • It runs instantly. A web app previews in your browser in seconds (that's the localhost loop from the next section). No simulators, no build steps, no waiting.
  • It ships for free. Push to GitHub, connect Vercel, and it's live at a real URL you can text to anyone. No app store, no review, no $99 fee.
  • It works everywhere. One website opens on a laptop, a phone, and a tablet. Ask your agent to make it responsive and it adapts to every screen automatically.
  • It's the foundation for everything else. A phone app, an installable app, even a Mac app can all start as a website and get wrapped later. Web is the base layer the rest of the stack is built on.

But I want a phone app

Almost everyone does, and almost everyone should still start with the web. A mobile-responsive website already feels like an app on a phone, and you can make it installable (a home-screen icon, full-screen, works offline) as a PWA with barely any extra work. That covers the large majority of what people picture when they say “app,” with none of the app-store friction.

True native apps (the kind you download from the App Store) are absolutely doable with these tools, but they add real steps: Xcode, an Apple Developer account, review queues. That's a Level up topic, and the Mobile and native apps section walks through every path when you're ready. For your first build, resist the urge. Prove the idea on the web, then decide if it needs to go native at all. Most don't.

The one-line rule

If you're not sure what to build it as, build it as a website. You can always wrap it into a phone or desktop app later; you can't as easily go the other way.

AI Clubhouse · Vibe Coding Guide